I'm a CG animator with several years of professional experience in both film and video game work, both hand-key and motion capture, and extensive work in close acting and dialogue. I've worked with human characters, animals (2-4 legs), vehicles, robots, flying critters and Smurfs.

1. Open Your Eyes: Major mocap body fixes to compensate for bulky character adornments, hand-key animation for hands and props.

2. Incoming: Mocap body fixes, some fully hand-key body animation on a character whose leap down was unusable, hand-key animation for hands, props, and vehicles.

3. Let's Do This: Mocap body fixes, hand-key animation for hands and props.

4. Didn't Do Them Much Good; Thanks: Mocap body fixes, hand-key animation for hands and props.

5. Dagger in the Door: Mocap body fixes, hand-key animation for hands and props.

6. Two More on the Bridge; Copy That: Hand-key face animation and lip sync for all characters.

7. So You Do Need My Help: Hand-key face animation and lip sync.

8. What About His: Hand-key face animation and lip sync.

9. Who Were Those Guys: Hand-key face animation and lip sync.

10. Black Ops B.S.: Hand-key face animation and lip sync for all characters.

11. Tripping Balls: Hand-key face animation and lip sync.

12. Mine's Broken: Hand-key face animation and lip sync for all characters.

13. Space Elevator: Camera layout and animation for all assets.

14. How Many People: Mocap fixes for both body and face, hand-key animation for hands, props and debris. Camera, ship and character were animated independently of each other, in world space, over a long distance, and when I received the assembled scene there were lage pops and jumps in the forward movement of the different assets, which I then needed to repair so that the shot would flow seamlessly.

15. Dogfight (three shots here): Camera Layout and animation for all assets.

16. Taking Down the Big One (two shots here): Camera Layout and animation for all assets.

Maya and MotionBuilder were used for all animation on this reel.